BOOSTER-UX&UI
DESIGN EXERCISE ( A weekend )
I'd like to introduce Booster to the Chinese audience. On-demand gas delivered while you work! Low prices. High quality. No catch. And same-day delivery is free.
ORIGINAL DESIGN-Returned User Order Process
1. PRODUCT ANALYSES
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User Benefit-Save time and money.
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Organize and group information and process.
2. RETURNED USER SCENARIO
A: The user parked the car before leaving the car to make an order.
3. PRODUCT POSITIONING -DESIGN DIRECTIONAl PRINCIPLES
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Tools: Design an information structure that makes it fast and easy to get to content. Organize your information structure in a way that requires a minimum number of taps, swipes, and screens.
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Content heavy- News/Airbnb
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Complex serious-Email/Office
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Light entertainment-Music
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Immerse-Game
滴滴出行 | 加油钱包 | 会加油 |
---|---|---|
加油宝 | 去加油 | 去加油 |
OPTIMIZE POINT-1
Returned User Scenario
A: The user parked the car before leaving the car to make an order.
Action & Information Priority
Input where is my parked. [Must]
The price of gas. [Must]
See gas station price. [Delighter]
SO
I combine these analyses and user needs, depended on their priority, addressed on this screen with elegant visual language and manipulator.
OPTIMIZE POINT-2
PRODUCT POSITIONING -DESIGN DIRECTIONAl PRINCIPLES
Tools: Design an information structure that makes it fast and easy to get to content. Organize your information structure in a way that requires a minimum number of taps, swipes, and screens. — iOS Design Guidelines
so
1. The idea was to not break down the process into multiple, then show a confirmation at the end to allow changing each piece individually. The goal was to show everything on 1 screen, that fits without the need to scroll.
2. I try to address the manipulators with their own hierarchy.